Sasquatchers is a turn-based tactical cryptozoology game for the Playdate handheld from Panic. The player controls a team of scientist-influencers traveling through increasingly dark and creepy forest areas, trying to set up the best possible angles for photos and video of elusive cryptids.
Sasquatchers is included with the Playdate as part of its Season One slate. For tips and hints about the game, dig through the team’s blog.
Some very kind reviews of Sasquatchers from around the internet:
“This game’s simplest sales pitch is ‘Advance Wars meets Pokemon Snap.’ I’m still reeling from the fact that someone combined these two genres, and the results are the absolute chocolate-and-peanut-butter combo to put Playdate’s library over the top.” – Ars Technica
“My favorite part is how Sasquatchers uses the crank: it serves as your camera, so you have to turn it around to nail the picture or video you’re attempting. It’s very satisfying.” – The Verge
“Played out on a grid, regularly interrupted by moments in which you chat with your crew and turn the crank to line up pictures, it’s a playful, handicraft thing. I love it and I want to play more.” – Eurogamer
Developed by Chuck Jordan, an occasional video game developer in Los Angeles, California. He’s been a game designer, writer, and programmer for interactive entertainment projects with LucasArts, Maxis, Walt Disney Imagineering, and Telltale Games. He compulsively and sporadically blogs on spectrecollie.com.
Music and sound by Jared Emerson-Johnson, a music composer, sound designer, voice director, actor, backpacker, father, and jug band maniac. See http://www.jaredemersonjohnson.com for the latest updates on his current projects.
Additional art and art clean-up work by Ghia Mercado, an illustrator and concept artist based in Oakland, California.